<?xml version="1.0" encoding="UTF-8"?><xml><records><record><source-app name="Biblio" version="7.x">Drupal-Biblio</source-app><ref-type>17</ref-type><contributors><authors><author><style face="normal" font="default" size="100%">Christian  Byrge</style></author><author><style face="normal" font="default" size="100%">Søren  Hansen</style></author></authors></contributors><titles><title><style face="normal" font="default" size="100%">COURSE IN NEW THINKING IN HIGHER EDUCATION: ENHANCING CREATIVITY THROUGH THE MEANS OF TRAINING, THEORY AND WORKSHOP</style></title><secondary-title><style face="normal" font="default" size="100%">Problems of Education in the 21st Century</style></secondary-title></titles><keywords><keyword><style  face="normal" font="default" size="100%">creative method</style></keyword><keyword><style  face="normal" font="default" size="100%">creativity training</style></keyword><keyword><style  face="normal" font="default" size="100%">university curriculum</style></keyword></keywords><dates><year><style  face="normal" font="default" size="100%">2013</style></year><pub-dates><date><style  face="normal" font="default" size="100%">March/2013</style></date></pub-dates></dates><urls><web-urls><url><style face="normal" font="default" size="100%">http://oaji.net/articles/2014/457-1419346210.pdf</style></url></web-urls></urls><volume><style face="normal" font="default" size="100%">51</style></volume><language><style face="normal" font="default" size="100%">eng</style></language><abstract><style face="normal" font="default" size="100%">This paper presents a study on how a new (5 ECTS/2.5 American credit) stand-alone course for higher education in new thinking may influence key aspects of creative abilities. The course structure and content is based primarily on The Creative Platform with a focus on training, theory and workshop. The study uses the Torrance Test for Creative Thinking and a Reflection Report for Creativity Teaching to identify effects from the course. The results from the Torrance Test for Creative Thinking showed a significant increase in students’ ability in figural and verbal fluency, flexibility, figural and verbal originality, and elaboration as well as in resistance to premature closure. The results show no significant increase in students’ ability in the abstractness of titles. The results from the Reflection Report for Creativity Teaching showed that the majority of students experienced that they were capable of both developing understanding of creativity theory, becoming better at participating in a creative process as well as becoming better at generating and developing new ideas, thoughts and new knowledge. However, some students experienced problems especially related to creativity training. Implications and potentials of a combined focus on training, theory and workshop in creativity courses for higher education is discussed.</style></abstract><work-type><style face="normal" font="default" size="100%">Original article</style></work-type><section><style face="normal" font="default" size="100%">18-32</style></section></record><record><source-app name="Biblio" version="7.x">Drupal-Biblio</source-app><ref-type>17</ref-type><contributors><authors><author><style face="normal" font="default" size="100%">Christian  Byrge</style></author><author><style face="normal" font="default" size="100%">Søren  Hansen</style></author></authors></contributors><titles><title><style face="normal" font="default" size="100%">THE CREATIVE PLATFORM: A NEW PARADIGM FOR TEACHING CREATIVITY</style></title><secondary-title><style face="normal" font="default" size="100%">Problems of Education in the 21st Century </style></secondary-title></titles><keywords><keyword><style  face="normal" font="default" size="100%">interdisciplinary work</style></keyword><keyword><style  face="normal" font="default" size="100%">parallel thinking</style></keyword><keyword><style  face="normal" font="default" size="100%">unlimited application of knowledge</style></keyword></keywords><dates><year><style  face="normal" font="default" size="100%">2009</style></year><pub-dates><date><style  face="normal" font="default" size="100%">December/2009</style></date></pub-dates></dates><urls><web-urls><url><style face="normal" font="default" size="100%">http://oaji.net/articles/2014/457-1399915699.pdf</style></url></web-urls></urls><volume><style face="normal" font="default" size="100%">18</style></volume><language><style face="normal" font="default" size="100%">eng</style></language><abstract><style face="normal" font="default" size="100%">In this paper The Creative Platform is elaborated as a new paradigm in didactic thinking where the aim is to engage in an experience rather than reflecting on it. The Creative Platform is a didactic approach for unlimited application of knowledge. In that sense it is a didactics for creativity because being creative involves applying knowledge without being limited from professional, social or cultural boundaries.
 Part one of the paper presents a literature review of creativity done from a biological, a cognitive, a knowledge, a social, and a motivational perspective. These perspectives are conceptualised into 4 pillars that form the concept of The Creative Platform. The four pillars are defined as No-Judgment, Task-Focused, Parallel Thinking and Horizontal Thinking. 
Part two of the paper presents a general model for any course or process that is to be taking place on The Creative Platform. The model consists of 6 steps that take the participants onto The Creative Platform, make them work on it, and take them down from it again.
 Part three of the paper presents a general empirical reflection of the past 5 years of implementing The Creative Platform as a didactic model in education ranging from primary school courses to master level university courses.
 The paper concludes that The Creative Platform represents a model for enhancing creativity in a course where students constitute diversity in terms of professional, social or cultural background. It also concludes that The Creative Platform should be used in isolated courses or isolated parts of courses where unlimited application of knowledge is needed to generate new knowledge constructions, new ideas, new thinking or new behaviour.</style></abstract><work-type><style face="normal" font="default" size="100%">Original article</style></work-type><section><style face="normal" font="default" size="100%">33-50</style></section></record></records></xml>